using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Leeder.Entity;

namespace PickingGuide.Entity
{
    /// <summary>
    /// 
    /// </summary>
   [DataMapping("PG_IoCarConfig")]
   public class IoCarConfigEntity : BaseEntity
   {
		/// <summary>
        /// 指令代码
        /// </summary>
        public string Code { get; set; }
		/// <summary>
        /// 指令描述
        /// </summary>
        public string Description { get; set; }
		/// <summary>
        /// 输入信号
        /// </summary>
        public string InSignal { get; set; }
		/// <summary>
        /// 输入状态(0|1)(关闭:0 开启:1)
        /// </summary>
        public string InState { get; set; }
		/// <summary>
        /// 输出信号
        /// </summary>
        public string OutSignal { get; set; }
		/// <summary>
        /// 输出状态(0|1)(关闭:0 开启:1)
        /// </summary>
        public string OutState { get; set; }
		/// <summary>
        /// 输入保持时间(毫秒)(0:持续)
        /// </summary>
        public string InHoldTime { get; set; }
		/// <summary>
        /// 输入时间保持成功执行输出指令ID
        /// </summary>
        public long InHTSuccessCommandID { get; set; }
		/// <summary>
        /// 输入时间保持失败执行输出指令ID
        /// </summary>
        public long InHTFailCommandID { get; set; }
		/// <summary>
        /// 输出保持时间(毫秒)(0:持续)
        /// </summary>
        public string OutHoldTime { get; set; }
		/// <summary>
        /// 输出保持时间后输出指令ID
        /// </summary>
        public long AfterOutHTCommandID { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public int SyncFlag { get; set; }
		/// <summary>
        /// 是否删除
        /// </summary>
        public bool IsPhantom { get; set; }
   }
}